| |
Features
- Advanced Material View
- UDIM workflow support
- Content View designed specifically for Texturing and Sculpting workflows.
- Camera View to speed up navigating your scene with custom views.
- A Real-Time Projection Painting Brush to paint directly in the OpenGL Viewport
- Paint with Stencils
- Paint with Stamps
- Use any Cinema 4D Material as a Stencil or Stamp
- Use all the Sculpting Symmetry features
- Fill all UV Islands with a random color per island
- Fill all UV Islands with the current color
- Fill selected polygon
- Use Fill Modes to project Stencils onto Geometry
- Restrict Painting to only the selected Polygons
- Quick Fill Polygons with Stencils or Color
- Edge Detection is supported for filling
- Paint onto the selected Layer(or Mask) in BodyPaint
- Paint into Multiple Channels Simultaneously
- Use the selected colors specified in BodyPaint
- Sculpt and Paint at the same time
- Mix Surface Textures using a Fusion Shader and Mask Image
- Update the Relief Object in real - time while painting
- Paint onto Multiple Materials
- A post Bleed operation to fix up uv seams
- Support for Wacom Tablets