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Paint Brush Limitations
- Only works on Polygon Objects
- Only paints on one selected object at a time
- Paints using the first found UV tag on the Polygon Object
- It will only paint on multiple channels if they are all the same size
- The Fill Draw Modes require intersecting points on the mesh
- Stamps require intersecting points on the mesh.
- No real-time texture bleeding over UV seams. But we have a one click solution to fix up any seams you might have
- Painting with large brushes on large textures (4k and up) will be slower. You can work around this by increasing your stamp spacing or just using the Fill Draw Modes