New Features In 1.8
Material View
- Layer View has been extracted from the Material View into its own dialog to allow for easier docking in new layouts
- The commands from the Material View have been moved from the left hand side to a menu on the dialog itself, allowing for more space for working with UVs and easier docking into new layouts
Painting & Layer View
Additional Reflection Layer Textures
The layer view now supports all textures on the reflection channel, this includes the following...
- Roughness
- Reflection Strength
- Specular Strength
- Bump Strength
- Fresnel Strength
- Fresnel IOR
- Fresnel Absorption
- Cloth Orientatin
- Cloth Scale U
- Cloth Scale V
- Cloth Highlights
- Cloth Diffuse Warp
- Cloth Diffuse Weft
- Cloth Specular Warp
- Cloth Specular Weft
Right Click Menu Changes
Rename Layer On All Materials
Rename this layer and also rename all the layers with the same name, for this channel, on all material on this model. Currently not supported for Reflection Channel.
Rename Single Layer
Rename the selected layer.
Add Layer Above
Add a new layer above the selected layer. If you want to add a named layer over all your materials on the current object then you can use the "Add Layer" menu command from the Material View.
Add Layer Below
Add a new layer below the selected layer.
UDIM Tab
- New UDIM tab in the Material View to view all the UDIM textures on the currently selected object. Includes a refresh button to refresh textures if they get painted on.
- UDIM importing from OBJ files no longer requires the Flip UVs Vertical feature to work. The Flip UVs Vertical feature has been removed since it is no longer required.
- Fix for extracting seleted polygons into their own UDIM has been fixed when no scaling was required.
- You can now zoom to the cursor in the UDIM tab and the Painting tab in the Material View.
Vector Graphics
- Fixed issues with Distribute and Alignment tools on a Vector Canvas.
- The temporary Paint Canvas is no longer added to the scene when using the Painting tab in the Material View.
Remapping Textures
New Remap Textures features have been added to a Canvas. Draw and drop objects onto a canvas, store their uvs, move and scale uvs on the canvas, then remap all textures on all layers, to a new materials with layers & textures having the dimensions of the canvas.
VR
- Improved the shader for better rendering of the texture colors
- Improved support for uv mapping modes and settings (spherical, flat, tiling etc..)
- Fixed the clipping issues on large scenes.
- Added VR preferences to set command ids for the thumb pad on both controllers. Use this to start/stop animations and more.
Fix for Visualize and Broadcast editions of C4D
- Features were missing from Visualize and Broadcast editions of C4D.
- Distribute Commands
- Paint Brush Standard
- Draw Objects
- Material View
- UDIM Importing.
4D Paint Preferences
Options to turn off the parsing of the content libraries, and user libraries, for the Content View.