New Features In 1.7
Support for R19
4D Publish now includes support for R17, R18 and R19.
There are now separate builds for each version of Cinema 4D for both OSX and Windows.
Inside the 4D Publish folder delete every version except the one for your version of Cinema 4D or BodyPaint.
- For example, on Windows, if you have R19 then keep the 4dpublish_r19.cdl64 file and delete 4dpublish_r17.cdl64 and 4dpublish_r18.cdl64.
- For example, on OSX, if you have R19 then keep the 4dpublish_r19.dylib file and delete 4dpublish_r17.dylib and 4dpublish_r18.dylib.
Sculpting Updates
Sculpt Duplicate Layer
Duplicate the currently selected sculpt layer.
Sculpt Animator Object
This object allows you to animate the layers of a Sculpt Object at a specific level.
- Drag and Drop an object that has a Sculpt Tag into the Sculpt Animator.
- All the Layers for the current subdivision level will be shown in the Sculpt Animator.
- Animate the sculpting layers.
3D PDF Improvements
UVs
Fixed the handling of the TextureTag Offset and Tile settings for UV mapping.
Export Tag Options
Export Tag now has Object and Object Children options. Disable Object to stop it from being exported. Disable Object Children to stop it from exporting this objects children.
Reflection Layer Support
- Support for getting specular from the first found Reflection Layer that is not a diffuse layer (Beckman, GGX, Phong, Ward, Specular Blinn (Legacy), Specular Phong (Legacy)).
- Support for getting a color and color texture from the first found diffuse Reflection Layer (Lambertian or Oren-Nayar).
- Reflection Layer Mask textures are also supported.
Material View
General Fixes
- The BodyPaint Paint Brush will no longer be activated after calling Paint All.
- A Paint All button has been added to the Material View to enable all materials on the selected object for painting. All materials will have their Texture Preivew Size set to No Scaling and all materials will be enabled for painting.
- Refresh Button has been added to refresh the channel and layer previews. This can be used to refresh the view if you have added a new reflection layer.
- A Save All Textures button as been added to the Material View to save all currently loaded textures.
- New to Material View right click menu: New Material No Scale and New UDIM No Scale. These options will create a new material with a selection tag and move the UVs to the new material without scaling them to fit the texture.
Reflection Layers Support
- Added support for painting on reflection layers.
- Bleed now works for Reflection Layers.
- Reflection Layers are now displayed in the Material View when selected.
- Reflection Layers are now displayed in the Painting (Beta) tab of the Material View when selected.
- Support for Exporting Color and Specular to 3D PDF.
Content View
You can now Drag and Drop 360 and HDR images from the Content Dialog into a texture slot. For times when you don not need to use TexCon tags.
Draw Objects
Hold down Ctrl to draw Spheres on top of the world plane.